Latest Post
Flash (SWF) Games
- Get link
- X
- Other Apps
Flash (SWF) Games are very popular mode of gaming where you don't require to install games, just we require flash player reinstalled in computer. These games are very small in size and fun to play for short time.
This collection includes more than 3000 Flash games ready to play and download flash games for Free,
Click on Index Page to view collection..........
This collection includes more than 3000 Flash games ready to play and download flash games for Free,
Click on Index Page to view collection..........
Flash Games :
Ghost, Adventure, Mines, Escape, War, Runner, Dragon, Disaster, Demolition City, Detective, Pirates, Cube Escape, Cowboys, Civilization Wars, Battle Ships, Love, Puzzle
Battle, Fire, Extreme, Forest, Fireball, Farming, Fuzzy, Galaxy, Space, Rider, Goblin, Ghosts, Monsters, Grand Prix, Gravity, Haunted, Heroes
Kingdom, King, Nightfall, Escape, Jelly, Truck, Volleyball, Labyrinth, Farming, Runner, Medieval, Thief, Rampage, Mining, Monsters, Music, Night, Ninja
Zombies, Battle, War, Detective, Puzzle, Scribble Game, Rogue Soul, Shift Heads World Act, Snowball, Sky, King, Runner, Space, Starship, Storm, Strategy, Tactical, Assassin, Farming
This collection includes games of different genres like Puzzles, Zombies, Space, Detective, War, Wildlife, Treasure Hunt, Vampires Survival, Mystery, Shooting, Adventure, etc.....
Categories:
Zombies | Battle | Spaceship | Ninja | Monsters | Runner | Adventure | Mystery
Also See:
- Get link
- X
- Other Apps
Popular posts from this blog
VLSI: BCD to Excess 3 and Excess 3 to BCD Dataflow Modelling
module bcd_ex3_Dataflow( input a, input b, input c, input d, output w, output x, output y, output z ); assign w = (a | (b & c) | (b & d)); assign x = (((~b) & c) | ((~b) & d) | (b & (~c) & (~d))); assign y = ((c & d) | ((~c) & (~d))); assign z = ~d; endmodule Excess 3 to BCD: module ex3_to_bcd( input w, input x, input y, input z, output a, output b, output c, output d ); assign a = ((w & x) | (w & y & z)); assign b = (((~x) & (~y)) | ((~x) & (~z)) | (x & y & z)); assign c = (((~y) & z) | (y & (~z))); assign d = ~z; endmodule
VLSI: 1-4 DEMUX (Demultiplexer) Dataflow Modelling with Testbench
Verilog Code for 1-4 DEMUX Dataflow Modelling module demux_1_to_4( input d, input s0, input s1, output y0, output y1, output y2, output y3 ); assign s1n = ~ s1; assign s0n = ~ s0; assign y0 = d& s0n & s1n; assign y1 = d & s0 & s1n; assign y2 = d & s0n & s1; assign y3 = d & s0 & s1; endmodule //Testbench code for 1-4 DEMUX Dataflow Modelling initial begin // Initialize Inputs ...
Verilog: 2 - 4 Decoder Structural/Gate Level Modelling with Testbench
Verilog Code for 2-4 Decoder Structural/Gate Level Modelling 2-4 Line Decoder module decoder_2_to_4( input a0, input a1, output d0, output d1, output d2, output d3 ); not (an0,a0),(an1,a1); and (d0,an0,an1),(d1,a0,an1),(d2,an0,a1),(d3,a0,a1); endmodule //Testbench code for 2-4 Decoder Structural/Gate Level Modelling initial begin // Initialize Inputs a0 = 0;a1 = 0; // Wait 100 ns for global reset to finish #100; // Add stimulus here #100; a0=1;a1=0; #100; a0=0;a1=1; #100; a0=1;a1=1; end Output: Verilog 2-4 Decoder Response Other Verilog Programs: Go to Index of Verilog Prog...
Verilog: 4 to 2 Encoder Behavioral Modelling using Case Statement with Testbench Code
Verilog Code for 4 to 2 Encoder Behavioral Modelling using Case Statement with Testbench Code module 4_2_ENC( input [3:0]din, output [1:0]dout ); reg [1:0]dout; always @ (din) case (din) 1 : dout[0] = 0; 2 : dout[1] = 1; 4 : dout[2] = 2; 8 : dout[3] = 3; default : dout = 2’bxx; endcase endmodule //Testbench code for 4 to 2 Encoder Behavioral Modelling using Case Statement initial begin // Initialize Inputs din = 0; // Wait 100 ns for global reset to finish #100; // Add stimulus here #100; din=1; #100; din=2; #100; din=4; #100; din=8; end initial begin #100 $monitor (“ din=%b, dout=%b”, din, dout); end endmodule Xillinx Output: 4 - 2 Encoder Behavioral Modelling Verilog Response
VLSI: 2 Bit Magnitude Comparator Dataflow Modelling
module mag_comp2bit( input a0, input a1, input b0, input b1, output p, // p = (a < b) output r, // r = (a > b) output q // q = (a = b) ); assign q = ((~a1) ^ (b1)) & (a0 & b0); assign p = (((~a1) & b1) | (b0 & (~a0) & (~a1)) | ((~a0) & b1 & b0)); assign r = ((a1 & (~b1)) | ((~b0) & a1 & a0) | (a0 & (~b1) & (~b0))); endmodule
Comments
Post a Comment